
I did it with a sample of 1000 silver chests and rounded the result a little (think I got 0.197, so I just wrote in 0.2). So the way you can estimate this is by opening up a tremendous amount of silver chests and writing down A=#commons B=#uncommons C=#rares D=#total chests opened, and then calculate (A * 1 + B * 2 + C * 3) / D. The value supposed to go in B20 is the average C spawn buff equivalent per silver chest.

common = 1, uncommon = 2, rare = 3 (rest is irrelevant since you can't get epic buff from silver chest). It makes rarer spawn buffs count as much more as they are longer compared to the common one, i.e. C(ommon) Spawn Buff Equivalent is a metric I created to unify Spawn Buffs of different rarities. Obviously it's difficult to pinpoint due to the low amount of decimal digits the game displays gold numbers with.Ī20, yep, that definitely needs some explanation, sorry it's not in the sheet. The default value (1.745) is roughly what I got for RP2 from some quick testing. The actual multipliers are periodic over the area number modulo 5 with the first couple of areas being special, so a good way to test this is in sprint mode, take new gold / old gold from one boss to the next without spending gold in between and then take the fifth root of that ratio (because that was the accumulated multiplicative increase over five areas). only time from the first monster spawning to the last monster you need to kill dying).Ī6 is the geometric mean multiplier to monster gold from one area to the next. Normal area are non-boss areas, you need to guess (or measure) your average time it takes you to complete a normal area (without the area transitions, i.e. It gets longer if you want to reset with mobile since you need to close the game on the computer, start it on mobile, watch the 30 second ad, go through the animation, reselect your campaign, close the game on mobile, load it on your computer. Reset Time is only making a tiny difference, that's the time it takes you to reset and start the next run. Pickup + Transition is the "fixed time" from one area to the next (transition), and you can put a little more in that if you often miss picking up the quest items, since that then is also fixed time in the sense that it won't be affected by spawn speed buffs.


A2-A5 Is the time in seconds it takes to do that what is specified in the name.
